Monday, 20 February 2017

[ETHER] 2017 Update: New graphics and features

It's been long due for an update on the development of ETHER, our main game in development.

Took a bit of a break during Christmas and early this year but now we're back in action and working on the game again.  So here's an update on what's been done so far.

After some tester feedback on the graphics we decided to give the tilesets and some of the sprites an overhaul. Here's how the game currently looks:



There's not a massive difference in the base tileset but the jungle tileset has been completely recolored to give a darker "night time" feel as well as more variation in colour. The backgrounds have also been kept to darker EGA colours exclusively to make a contrast with foreground objects. There is also gonna be more palette swaps during some of the levels to add some variation to the graphics.

In addition to the new graphics there has been some new features added. The dodge mechanic that we showed in earlier screenshots is now removed in favour of a more fast-paced action-oriented gameplay. The character now runs at a slightly faster speed, and can aim up as swell as crouch using the UP and DOWN keys for some more dynamic gameplay.



Really looking forward to getting the new build ready. Currently working on the third area of the game which is the safe zone where you'll meet some of the non-hostile characters in the game.

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