Saturday 21 May 2016

[ETHER] More weapons and other changes



As you can see by the above screenshots, I've now started the process of adding the game's six weapon modes, which in the end will be purchasable using creds from vendors, so unlike the screenshots, not all modes will be available from the start (for now they are due to testing purposes). So far the planned six weapon modes are:
  1. Standard shots - Medium fire rate, low damage. These will be the default weapon you start with and the only weapon available from the beginning of the game.
  2. Rapid shots - Fast fire rate, medium damage. Slightly more advanced than the standard shots, identifiable with the purple shade of the shots. Fires more rapidly and deals slightly higher damage. Useful for dealing with hordes of weaker enemies.
  3. Spread shots - Medium fire rate, medium damage. Fires 3 shots in one, in a spread out pattern. Useful for hitting enemies that are above or below you and since each projectile is individual, it can also be useful for clearing destructible walls.
  4. Plasma shots - Low fire rate, high damage. Powerful plasma balls that deal higher damage than the previous modes. Due to its power it can penetrate multiple destructible walls, useful for clearing areas. Useful against bosses and more powerful enemies and can make short work of weaker enemies, though the low fire rate makes it a bit useless for quick encounters.
  5. Grenades - Very low fire rate, very high damage. While the grenades themselves are harmless, the explosion is not. Useful for clearing areas or against larger static enemies. WARNING! The explosion can hurt YOU as well so do NOT use this in close encounters.
  6. Sonic shots - Medium fire rate, high damage. Powerful sonic waves that can penetrate walls and also penetrate multiple enemies since it's not technically a projectile, but rather a wave of energy. Useless against destructible terrain because of this, it will pass right through any solid walls, even destructible ones, but very useful against hordes of enemies due to its penetrating effect or large bosses due to its high damage which is equal to the plasma shots. In some cases it might be preferable against enemies since it has a higher fire rate.
The weapons will be selectable with the numeric keys on the keyboard.

Other minor additions to the game after tester feedback:
  • Exit signs in each room
  • Removed knockback when taking damage
  • Improved some of the level designs
  • Removed enemies that aren't killable using the default starter weapon mode.
 So far development is going pretty nicely and I can't wait to get more stuff done. Developing the weapon modes is going to be a very fun and integral part of the game.

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